Field Contractors is a script for Farming Simulator 25 that adds a contractor hiring system for working on your own fields. Instead of renting machinery, preparing a machinery set yourself, driving to the field and starting the regular game AI, you can simply order the required field work and hand it over to a contractor. The cost is calculated based on the field area and the selected execution mode. Available work modes include Express, Fast, Medium, Slow, and Real Contractor.
• Express — 10 in-game minutes — +50% surcharge
• Fast — 30 in-game minutes — +40% surcharge
• Medium — 1 in-game hour — +25% surcharge
• Slow — 3 in-game hours — +10% surcharge
• Real Contractor — the work is performed by the contractor's actual machinery directly in the field
In the first four modes, the selected work is automatically completed after the specified in-game time. In Real Contractor mode, the contractor provides real machinery that appears in the game world, travels to the selected field, performs the ordered work using the game AI and leaves the field after completion. On very large fields, starting a Real Contractor may cause the game to pause for a few seconds while the standard game AI calculates the working route for the machinery; on smaller fields, this delay is usually unnoticeable. The mod checks the current state of the field and uses this information to determine the available or required work. Currently supported: cultivation, ploughing, sowing, fertilizing, lime spreading, weed control, and rolling. Harvesting is not supported yet, but support for it is planned for future versions. Compatibility: standard maps and mod maps are supported, additional crops from compatible maps are supported, and it is compatible with the MultifruitSeeders and LimeSpreaders mods. In Real Contractor mode, the machinery sets available to the game are used, and the machinery size is selected according to the field size. Combined setups such as tractor - implement - implement are not supported, as such combinations may work unstably with the standard AI: machinery may turn incorrectly, choose a poor starting point, get stuck or fail to recover correctly after loading a save. Active contractor orders are saved and can continue working after reloading the save. The mod has been tested on standard maps and several mod maps, but due to the huge number of maps, machines and other modifications, there may be undiscovered issues or incompatibilities. If you encounter an error or compatibility issue, please report it, specifying if possible the map, field, selected work and the machinery with which the problem occurred.
About «Script Field Contractors for Farming Simulator 25»
This mod is among the best in the «Скрипти» category for Farming Simulator 25. Adds quality content to the game, tested by the community, without conflicts with other mods.
How to Install the Mod
Installing the "Script Field Contractors for Farming Simulator 25" mod for Farming Simulator 25 takes less than a minute:
Download the mod file from our website by clicking the «Download» button
Extract the archive to Documents/My Games/Farming Simulator 25/mods
Launch the game — the mod will appear in the «Mods» section
Activate the mod in your save and enjoy the new content
System Requirements
The "Script Field Contractors for Farming Simulator 25" mod is compatible with all official Farming Simulator 25 versions. No additional modifications or tweaks required. Works on Windows, macOS, Linux (via ProtonDB) and consoles that support mods.
Frequently Asked Questions
Is this mod free?
Yes, all MODHUB mods are downloaded free of charge, without registration or redirect ads.
Can I use it in Farming Simulator 25 multiplayer?
Yes, the mod is fully compatible with multiplayer. All players must have this version of the mod installed.
What should I do if the mod does not work?
Ensure the archive is extracted to the correct (not nested) folder. Check that mod and game versions match. Leave a comment below — the community will help.
Is the mod safe?
All MODHUB mods are checked by antivirus software and moderators. We do not host executables (.exe), only in-game content.