This mod is a script that adds agricultural vehicles to foreign fields to perform field work. This creates a more immersive experience on the map.
Currently, neighbors can perform the following jobs: harvesting, fertilizing, sowing, mowing, tedding, cultivating, plowing, spraying, weeding, and hoeing.
Harvesters are not unloaded by support vehicles. The harvested crop simply disappears inside the harvester. Seeds, fertilizer, and similar consumables cost you nothing and are refilled automatically. In the game settings, you can set the maximum number of neighbors that may work on fields at the same time. By default, the value is 0 (off).
You can also choose whether neighbors are allowed to take existing contracts that you could also accept (creating competition), or whether they should generate their own contracts. For the second mode, there is an additional option to adjust fields for contract generation.